Environmentally Benign Manufacturing
Thursday, October 18th, 2007Mechanical engineering perspective of the green movement. Lots of numbers. Interesting links too
Mechanical engineering perspective of the green movement. Lots of numbers. Interesting links too
thought #1 - can you de-technologize things in the process of product design? This refers to the tools and methods by which designers and engineers execute the process. My conclusion is that it is a case-by-case basis. There is need for lo- and hi- tech solutions, from post-it notes to Solidworks.
thought #2 - this deals with potential final products. Transfer Scenarios deals with the concept of using both inquiry and innovation (or user needs and technology push) to create novel products. Scholar google search “Transfer Scenarios:Grounding Innovation with Marginal Practices” to find out more.
ok, so scratch the project on the mechanical turk. still a neat idea.
something that I just remembered was how I get frustrated at bathroom products, especially the ones around MIT often.
it’s great if it is automated, but i have two problems often:
-it’s not intuitive
-it doesn’t work
somehow when I was in Japan for two weeks this summer, the bathroom products, automated or not, always work. when you hide away all the function to a product and it doesn’t work, that’s not good.
for something as simple as pumping soap, dispensing paper towels, or turning on water, wouldn’t you rather have something that is simple, mechanical, but reliable?
I’m thinking about the Amazon Mechanical Turk.
It goes at human pace since humans are the ones doing the work, yet it is sped up by working n number of people at the same time. I can’t imagine the software architecture/infrastructure needed to facillitate this is too hard. They are trying to find Steve Fossett using this, having people look at satellite images.
Perhaps I will look into this as an example of de-technologizing.
Well, in a rush, here is my first instructables! Could have done more field and user testing. Things learned.
It’s neat going through the experience of having to document the process completely so that someone else can follow my steps. In reading other people’s instructables, sometimes I was frustrated because things weren’t clear. I tried to fix that with my own, but I know in the frantic rush of getting this up in time for the assignment, I’ve probably left things I thought were obvious.
With the paper wallet, a friend pointed out the affordance that comes with the paper wallet. One wants to write on it! Since it is so cheap and quick to make, why not use it as a scratch pad? Phone number, bus schedules, to do lists, expenses. One commenter on the paper wallet instructables that I based mine off of said you could put the layout of the cuts in Illustrator or Publisher. Then, you can throw in whatever information you want neatly printed out.
Wallet preference is so key. Some friends said that as cool as it is to have a paper wallet, they like the feel of leather. Some wanted to see all the cards at once. Others like the compactness. I like my solution of a piece of tape with a tabbed portion to open and close the outside pockets. Someone else found it bothersome. You cant please everyone when you design a product.
All this was made possible because of the wealth of knowledge and experiences of people making things (collective invention or innovation?). Hopefully someone can take what I did and be inspired into going into a direction of his or her own.
The instructables interface is so cool! Once I decided to stop designing and stick with a version of the wallet, I snapped pictures, uploaded, instructed, and bam, a beautiful looking DIY page! So user friendly.
I will venture into the world of paper wallet making for assignment #2, with testing the product “in the wild”, that is, my everyday life.
p.7 “…process can be thought of as a ‘just-in time’ educational model, teaching on demand, rather than the more traditional ‘just-in-case’ model that covers a curriculum fixed in advance in the hopes that it will include something that will later be useful.”
Having just gone through the MIT undergrad education system, I can empathize with this statement. Most if not all of useful experiences I had were from doing, many times things unexpected, rather than from chalk talk or going off a checklist of concepts to learn. I barely remember how to apply forumlas and equations, but the act of machining a part or the struggles of going through the process of design in a project-based class are lasting experiences.
A slight tangent, but this idea reminds me of (Prof) Woodie Flower’s talk on education for the 21st century.